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Battle Bows (VR) - Concept Art

Production Concepts. Final Materials were Shader-driven, so Presentation rendering was unnecessary.

Enemy variants, each embodying a unique gameplay behavior.

Enemy variants, each embodying a unique gameplay behavior.

Cubert - Functionality

Cubert - Functionality

Pinky - Iterations

Pinky - Iterations

Snoozer - Functionality

Snoozer - Functionality

Drooler - DLC - Functionality

Drooler - DLC - Functionality

Basic Looney - Iterations

Basic Looney - Iterations

Speedy - Iterations

Speedy - Iterations

It takes a very special Looney to kamikaze into the Castle's Heart!

It takes a very special Looney to kamikaze into the Castle's Heart!

Early style exploration. MONSTER balloons!

Early style exploration. MONSTER balloons!