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Evan Calderaro
Evan Calderaro
Game Developer
Cedar Park, United States

Summary

19+ years of development experience in PC, Mobile, and VR Gaming.

Concept Art, 3D Modeling, Texture Art, Digital Sculpting, Rigging, Animation, UI/UX, FX, Marketing materials, and everything else the next game needs.

Skills

Concept ArtCharacter ModelingRigging3D AnimationDigital Sculpting3D ModelingArt DirectionUI DesignApp Development

Software proficiency

Unity
Unity
3ds Max
3ds Max
Photoshop
Photoshop
3DCoat
3DCoat
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Micro Machines: Mini Challenge Mayhem (VR)
    • Year
      2023
    • Role
      Concept Artist, Vehicle Modeler, UI/UX, Marketing Artist
    • Company
      Wimo Games
    • Video Game
      Battle Bows (VR)
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Wimo Games
    • Mobile Game
      RPG: Dice - Heroes of Whitestone
    • Year
      2022
    • Role
      Character Artist
    • Company
      Wimo Games
    • Mobile Game
      Fantasy Fighter Arena
    • Year
      2020
    • Role
      Concept Artist, Character Artist, UI Artist
    • Company
      Wimo Games
    • Mobile Game
      Doomsday Goonz
    • Year
      2020
    • Role
      Art Lead, Concept Artist, 3D Modeler, Texture Artist, Rigger, Animator, UI/UX
    • Company
      KingsIsle Entertainment
    • Mobile Game
      War Goonz
    • Year
      2017
    • Role
      Art Lead, Concept Artist, 3D Modeler, Texture Artist, Rigger, Animator
    • Company
      KingsIsle Entertainment
    • Video Game
      Pirate101
    • Year
      2012
    • Role
      Concept Artist, 3D Modeler, Texture Artist, Rigger, Animator
    • Company
      KingsIsle Entertainment
    • Video Game
      Wizard101
    • Year
      2008
    • Role
      Concept Artist, 3D Modeler, Texture Artist, Rigger, Animator
    • Company
      KingsIsle Entertainment

Experience

  • Principal Artist II at Wimo Games
    Austin, TX, US
    February 2021 - January 2024

    I have worked across multiple disciplines contributing stylized Concept Art, 3D Modeling, Texture Art, Digital Sculpting, Rigging, Animation, UI/UX, FX, and Marketing materials for multiple Mobile and VR game releases, as well as numerous internal Game Jam projects.

  • Principal Artist II at KingsIsle Entertainment
    Round Rock, TX, US
    October 2005 - January 2021

    Stylized Concept Art, 3D Modeling, Texture Art, Rigging, Animation, UI/UX, FX, and Marketing materials for multiple PC and Mobile games, as well as numerous internal Game Jam and Prototype projects.

    Launched the MMORPG Wizard101 and contributed to 10+ live service expansion releases. Prototyped early development of the MMORPG Pirate101 and contributed to its launch. Prototyped and led the Character Team for a currently unreleased Sci-Fi MMORPG.

    As an Art Lead, I Art Directed both Mobile game projects War Goonz and Doomsday Goonz with team sizes of 7-10 artists.

    Helped review, interview, hire and train numerous Artists during the company's rapid expansion following Wizard101's success.

  • Artist at Gizmondo Studios
    Austin, TX, US
    February 2005 - July 2005

    Ported Johnny Whatever from PS2 to Gizmondo's own handheld device.

  • Production Artist at Acclaim Entertainment
    Austin, TX, US
    June 2004 - September 2004

    100 Bullets - Cinematic Artist / Animator